Contents this week:
Elite: Dangerous Launch
Elite: Dangerous 1.03
Onionhead and the Slaves of Sorbago
Thank You to Chris Roberts
Race to Elite
Backers Update
Comms Chatter
Elite: Dangerous LaunchWhen we set out to make Elite: Dangerous, we of course wanted to retain the true mercenary spirit and open freedom of the Elite games.
We also wanted to make a game that allowed a new audience to discover the immersive thrill of taking control of their own starship in a cut throat galaxy.
And we planned to exploit today’s technology in order to make a similar impact as the original Elite did in its day.
Elite: Dangerous 1.00 released at midday GMT on Tuesday 16 December.
Obviously it is for you and others to form you own opinions on how we did, but for our part we are proud of how we delivered it, proud of what we delivered, and excited about what the future has in store.
For those of you who have been with us at the different stages of development, we again have to thank you for your support and invaluable
help – we hope you enjoyed seeing how we put the game together, from early stage feature releases that hit key project risks early via our
Alpha phase, increasing scope and optimization throughout our Beta phase, and a final Gamma phase to bug fix, polish and balance.
What we released has to be the biggest play space ever in a videogame. Our 1:1 scale recreation of our Milky Way galaxy is based on sophisticated ‘hard’
science algorithms that go far beyond random procedural generation to offer incredible scientific insights that are backed up by astronomical observation,
and result in 400 billion star systems where every star, planet, moon and asteroid feels hand-crafted and relevant to the Elite: Dangerous experience.
Every single one of the stars in the real night sky is present in the virtual one, their planetary systems and moons are there just waiting to be explored.
As well as being entirely realistic and looking as good as only true natural beauty can, there are also significant gameplay implications -
which stars will be easier to scoop fuel from? Which asteroids will contain the most valuable resources to mine? What is the economy of a given system based on?
This is a dynamic galaxy, too - it responds to every trade and action of every player, offering a rich, ever unfolding experience in which to blaze your own trail.
Every ship handles well, handles differently. You can customize them to your hearts content to make them relevant to what you want to do,
and you can build a fleet of them. You can experience the vastness of space with the rest of the community of players, with your own friends group, or alone.
Every flight you make is different – you have full freedom to do what you want to do, so the final ingredient comes from you and your own imagination.
What path will you carve out for yourself? Whether you want to go it alone, or throw yourself into influencing the ever-unfolding machinations of the Empire,
Federation and Alliance, above all this is an experience of which YOU are in control.
THAT is what Elite: Dangerous means to us, and we look forward to continuing to evolve the experience based on your feedback.
Right On, Commanders - see you in space!
Elite: Dangerous 1.03The development team has been able to issue daily updates – things are working very well in the game, the servers are performing
reliably and we have been able to focus on addressing the few rare issues which are unavoidable in such a diverse eco-system as PC.
Today sees Elite: Dangerous 1.03 released, and we have been able to make our first addition based on your feedback – from 1.03,
you have the option to turn off orbital line plots in Supercruise. People have asked for this so they can further immerse themselves
in the experience of piloting their own spaceship at incredible speeds in the real Milky Way.
We’ve also added control binding icons for some of the more popular control devices; Xbox 360 pad, Saitek X52 and X52 Pro.
We are delighted to react to your feedback, and look forward to continuing the dialogue with you as we go forward.
Onionhead and the Slaves of SorbagoAlthough we focused on the Empire’s succession story in the lead up to 16 December, the Federation also got in on the day one act.
16 December 3300 was the day President Halsey declared the Onionhead narcotic illegal in Federal systems.
The outrage amongst the Farmer’s Cooperative may be tempered by the fact that her edict doesn’t seem to have had much
effect on Commander’s activity, quite the oppostite in fact, with Kappa Fornacis’ finest produce being eagerly distributed to the
black market throughout the galaxy, and especially within Federal systems.
We’ve heard a whisper that Madame President’s dismay at this may lead her to start flexing her metaphorical muscles.
Meanwhile Senator Torval is looking to shore up her powerbase in the deadly game of Imperial succession that is being played out. Her wealth is
built on slavery, and from the 26 million credits claimed by Commanders willing offer Sorbago’s slaves the ‘opportunity’ of a better class of slavery
in the Empire via Mastopolos Mining Inc’s links with the Senator it looks like she is gaining traction.
Senator Denton Patreus, meanwhile, is engaged in a more even fight. Ever the one to manipulate strife to his own ends whilst disguising his intentions
with grandiose sentiments, Patreus has thrown his considerable resources behind the Jera Nationalists. The incumbent Jera Social Democrats are
currently managing to hold their own in the battle for control in the system, with Commanders support evenly split.
To remind yourself of your own story in Elite: Dangerous, use the statistics section of the Status menu on the right hand control screen, shown below.
To keep up with the galactic goings-on, you can see the Galnet latest newsfeeds whenever you are safely docked in a Starport.
Thank You to Chris RobertsBy David Braben
I want to take this opportunity to highlight the gracious message posted on the Roberts Space Industries website by Chris Roberts.
I wholeheartedly agree with this – I am delighted by the grass roots driven rise in space sims. I backed Star Citizen and am looking
forward to playing it as I’m sure many of you are. The same goes for No Man's Sky.
Greetings Citizens
I would like to congratulate David Braben and the entire team at Frontier Developments on this week’s launch of Elite: Dangerous. I have been a supporter of the Elite reboot since day one, and am thrilled to see it become a reality. I’m looking forward to taking a little bit of time off of Star Citizen during the holidays and firing up the finished version of E:D.
I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite, but nothing could be further from the truth. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games. In the nineties there was plenty of room for multiple Space Sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Man’s Sky, I welcome them. It’s been a long time coming but Space Sims are finally getting the love they deserve. And what’s been more amazing is that it’s been a grass roots movement. It hasn’t been driven by a big publisher seeking to pad their profits but by gamers and developers that love the genre and wanted to return to the kind of games that captured their imagination when they were younger.
Star Citizen is taking a different path from Elite, and I strongly believe each game will have a distinct feel… and both can exist and flourish… but I’d like to think that both projects have benefited from each other’s public development! I would encourage anyone who loves space sims to take a look at Elite: Dangerous. The team at Frontier has done incredible work, and there’s a fascinating universe for pilots to explore. I have fond memories of playing the original Elite on my BBC Micro many years ago… and I’m very pleased that a new generation of gamers will get to have exactly that experience today.
— Chris Roberts
Click on the above image to link to the piece or read the full version below.
Greetings Citizens
I would like to congratulate David Braben and the entire team at Frontier Developments on this week’s launch of Elite: Dangerous. I have been a supporter of the Elite reboot since day one, and am thrilled to see it become a reality. I’m looking forward to taking a little bit of time off of Star Citizen during the holidays and firing up the finished version of E:D.
I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite, but nothing could be further from the truth. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games. In the nineties there was plenty of room for multiple Space Sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Man’s Sky, I welcome them. It’s been a long time coming but Space Sims are finally getting the love they deserve. And what’s been more amazing is that it’s been a grass roots movement. It hasn’t been driven by a big publisher seeking to pad their profits but by gamers and developers that love the genre and wanted to return to the kind of games that captured their imagination when they were younger.
Star Citizen is taking a different path from Elite, and I strongly believe each game will have a distinct feel… and both can exist and flourish… but I’d like to think that both projects have benefited from each other’s public development! I would encourage anyone who loves space sims to take a look at Elite: Dangerous. The team at Frontier has done incredible work, and there’s a fascinating universe for pilots to explore. I have fond memories of playing the original Elite on my BBC Micro many years ago… and I’m very pleased that a new generation of gamers will get to have exactly that experience today.
— Chris Roberts
Click on the above image to link to the piece or read the full version below.
Greetings Citizens
I would like to congratulate David Braben and the entire team at Frontier Developments on this week’s launch of Elite: Dangerous. I have been a supporter of the Elite reboot since day one, and am thrilled to see it become a reality. I’m looking forward to taking a little bit of time off of Star Citizen during the holidays and firing up the finished version of E:D.
I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite, but nothing could be further from the truth. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games. In the nineties there was plenty of room for multiple Space Sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Man’s Sky, I welcome them. It’s been a long time coming but Space Sims are finally getting the love they deserve. And what’s been more amazing is that it’s been a grass roots movement. It hasn’t been driven by a big publisher seeking to pad their profits but by gamers and developers that love the genre and wanted to return to the kind of games that captured their imagination when they were younger.
Star Citizen is taking a different path from Elite, and I strongly believe each game will have a distinct feel… and both can exist and flourish… but I’d like to think that both projects have benefited from each other’s public development! I would encourage anyone who loves space sims to take a look at Elite: Dangerous. The team at Frontier has done incredible work, and there’s a fascinating universe for pilots to explore. I have fond memories of playing the original Elite on my BBC Micro many years ago… and I’m very pleased that a new generation of gamers will get to have exactly that experience today.
— Chris Roberts
Race to EliteTo celebrate launch we are offering a separate cash prize to the first player who attains Elite status for each of combat, trading and exploration, and a further cash prize for the
first player to attain the coveted Triple Elite status for total mastery of all three.
This is a skill-based competition to provide, in true Elite fashion, a little mercenary fun over the festive period for you. There are the following prizes for the first person to reach:
1. Elite in combat - £1,000 or $1,500 or €1,200*
2. Elite in exploration - £1,000 or $1,500 or €1,200*
3. Elite in trading - £1,000 or $1,500 or €1,200*
4. Elite in all three - £10,000 or $15,000 or €12,000*
Players choosing to claim one of the £1,000 cash prizes will make them ineligible for the ‘triple’ prize, though one player could get more than one of the £1,000 prizes.
Please see our forums for more competition details and
Terms and Conditions.* currency as applicable
Backers UpdateWe want to thank you for your patience as we start to fulfill all the pledge items that many of you are due to receive.
Our focus up to 16th December was on delivering the game but now we can turn our attentions to ensuring we deliver all the additional kickstarter, backer and pre-order items.
All in-game digital rewards are already in the game, so additional ships, decals, Commander names, planet names, MPC names and starting points plus founder’s world access have been attributed to your accounts.
For anyone who backed to receive a digital version of the game if you have not yet done so, you can access them through the account which was set up for you
here.Your account will have been set up with the email address you registered your support with at the time, it should be the one you are receiving this email through.
If you have never logged into the account you will need to reset your password using the
Forgot Your Password.
Once into your account you will be able to click on the download button and receive the pre-order mercenary pack which includes some additional digital goodies.
Pre-order Mercenary Pack decals and extra ships have already been added to your accounts and the Elite: Dangerous art-team are now working on completing the Digital Art Book which will be sent out to you in January. If you ordered the Mercenary Pack and you are unsure where to download the game, go to your account and download the game from
here.Physical Rewards such as boxed copies of the game, the official book and the Premium box set, Star and Ship charts, the Elite: Dangerous music CD and any remaining T-shirts and mugs will be delivered to you by the end of January.
Those of you who pledged to receive models of the ships will be contact directly to confirm when you can expect to receive your models.
Finally, if you pledged to receive additional copies of the game and have not yet received them please let us know at
community@frontier.co.uk
Comms ChatterOur Community Countdown Launch Livestreams were a huge success, with thousands of people watching the Twitch streams we arranged over the five days before launch.
We smashed our target and raised an amazing £1,300.34 for Games Aid - thank you so much to anybody who visited the page and donated.
We asked our social media followers to send us their favourite screenshots from the game. We received hundreds of amazing pictures and here's three of the many that stood out to us.
ObsidianAnt on Reddit made a casually-paced video guide that could give you a good idea of where to start in Elite: Dangerous.
Isinona is hunted through space by a knowledgeable bounty hunter, in the latest of his Flight Assist Off series.
Ken Hanson on Imgur created a nice-looking
infographic about exporting and importing goods.
Lucasbytegenius on Reddit pointed out that Santa has been very bad this year.
Over the next two weeks, the author of Elite: Mostly Harmless, Kate Russell, will be streaming Elite: Dangerous every night on her
Twitch channel. Kate will be flying the book's character, Angel Rose, back to her home planet of Slough.
Kate will be playing clips from her audio book, giving away some Elite: Dangerous goodies and raising money for gaming charity Special Effect.
A reporter on the front line, known as Hypothermia on the forums, put together a video report about the Sorbago slave uprising,
Edwin Stowe on YouTube created a moody cinematic video called 'Slave to the Empire'.
That’s it for newsletter #54 - thank you for reading and supporting the development of Elite: Dangerous.
If you are new to the newsletters you can read all our previous newsletters here.
As always if there is anything in particular that you’d like to hear more about, or you'd like to ask a question, then please contact us at elite-newsletter@frontier.co.uk.
The Frontier Team